Ray_D
Forum Fanatic
- Nov 13, 2022
- 4,761
- 15,607
Well it looks like my worst fear came true, get ready for spring break you bastards. That's when we'll really see the real fear.You must be registered to see the links
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I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
Posed renders: 5269 (277 of which are in the render queue)
- Eleven canon scenes need art. Most of them have completed or partial writing.
- Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
- A smaller free-roam event is needed. It's only planned at the moment.
- Three lewd scenes for main girls remain to create from scratch.
- Phone content needs plenty of work. It's rather bare-bones at the moment.
- The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
- Music/SFX needs a lot of work.
- Mini-games are implemented and only need testing.
- Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
- I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)
Have a nice weekend
Dr PinkCake
I'm a patient man, dog, but this waiting is going to reach ridiculous levels and I don't want to imagine chapter 12. I'd better go play warcraft 3.DPC already teased the release of the episode quite a while ago but people here still don't know any better smh...
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Two big free-roams at least confirmed. I have a bad feeling about this.You must be registered to see the links
![]()
I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
Posed renders: 5269 (277 of which are in the render queue)
- Eleven canon scenes need art. Most of them have completed or partial writing.
- Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
- A smaller free-roam event is needed. It's only planned at the moment.
- Three lewd scenes for main girls remain to create from scratch.
- Phone content needs plenty of work. It's rather bare-bones at the moment.
- The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
- Music/SFX needs a lot of work.
- Mini-games are implemented and only need testing.
- Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
- I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)
Have a nice weekend
Dr PinkCake
Well there goes my December plans, at least in November I will have the second season of arcane.Two big free-roams at least confirmed. I have a bad feeling about this.
Not dead but very old people who had dementia
Probably, let's just hope a third world war doesn't break out or covid 2 happens, now it's personal.
Dementia means we can replay the entire game again as if it were the first time right?Not dead but very old people who had dementia
That's quite a useless list of shit that hasn't been done yet. What about a list of shit that has been done as well, so you know, we can gauge fucking progress?You must be registered to see the links
![]()
I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
Posed renders: 5269 (277 of which are in the render queue)
- Eleven canon scenes need art. Most of them have completed or partial writing.
- Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
- A smaller free-roam event is needed. It's only planned at the moment.
- Three lewd scenes for main girls remain to create from scratch.
- Phone content needs plenty of work. It's rather bare-bones at the moment.
- The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
- Music/SFX needs a lot of work.
- Mini-games are implemented and only need testing.
- Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
- I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)
Have a nice weekend
Dr PinkCake
The sun is shining ever so brightly!Dementia means we can replay the entire game again as if it were the first time right?
Well he has progressed even more slowly than the lowest estimate.You must be registered to see the links
![]()
I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
Posed renders: 5269 (277 of which are in the render queue)
- Eleven canon scenes need art. Most of them have completed or partial writing.
- Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
- A smaller free-roam event is needed. It's only planned at the moment.
- Three lewd scenes for main girls remain to create from scratch.
- Phone content needs plenty of work. It's rather bare-bones at the moment.
- The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
- Music/SFX needs a lot of work.
- Mini-games are implemented and only need testing.
- Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
- I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)
Have a nice weekend
Dr PinkCake
It seems you really have a lot of time...Well he has progressed even more slowly than the lowest estimate.
On July 19th (Week 32) he had 228 completed animations. This was estimated as 5.89 completed animation per week since week 4. Had he been progressing at that rate there would be 275.12 animations completed. We have 267 (306-39). This suggests an average of 4.9 since week 32. We are now in week 40. Technically this cycle has an average of 6.7 since week 1. However if we count from week 4 we have 204 completed animation at an average of 5.6 a week. (The reason to count from week 4 as this avoids anything rendered before the release of the rpevious episode. )
I think he said he was going to aim for 40 or 50 more than the previous episode let's say 375 for the sake of arguement. At an average of 4.9 that will mean animation completion week 62 or February 14th. Plus beta testing means a relase last week of February or first week on March.
However I think some of what will have slowed this process down is he has essentially had a system working on still renders for much of the last few weeks. So we could go back up to the 5.89 average once the stills queue is done. That would mean completion some time between week 58 and 59, 17th-24th January. With beta testing it could mean a Valetines day release 14th February. That is what i'd bet on at this point.
If we take the average of 5.6 from week 4 to 40 then completion would be week 59-60 or January 24th to 31st. Either way I think it is safe to presume Feburary at the earliest. And at least a further 9 weeks development over the previous episode, which itself was 9 weeks longer than the one before which in turn was 12 weeks more than the one before.
The only way I can see it being earlier is if he decreases his animation estimate, or if his systems can rattle through the queue more quickly once the work on stills is completed. Next time he says renderings 60 fps on the new cards is quicker than 30fps on the old ones know this is bullshit. To prove this we can look at episode 9. On the 3090's at 30fps he had 303 animations completed on week 40. The week he confirmed beta testing. 33 more animation on the older cards at the lower frame rate.
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